set %logs ZLK
set %safe RLFAKMD; Sominjas id kuraa liks logus
set %axe KPH; id/type pushki
set %shield NIK; id/type shilda
start:
GOSUB LJING ..........
goto start
sub ljing
gosub checkHP
gosub backpack
move %1 %2 1
finditem FSF C
set #lobjectid #findid
event macro 17 0
target 10s; Vremja rubki kazdogo dereva
set #ltargetx %1
set #ltargety %2
set #ltargetkind 3
set #ltargettile %3
event macro 22 0
wait 15
set %overtime #scnt + 25
gosub scan
return
sub backpack
if #weight > 600
gosub razgr
return
sub scan; skanirovanije zurnala
scan:
gosub checkHP
if THERE_IS_NOTHING_HERE_TO_CHOP in #sysmsg
return
if It_appears_immune_to_your_blow in #sysmsg
return
if you_can't_reach_this in #sysmsg
return
if there_is_not_wood_left_to_harvest in #sysmsg
return
gosub checkHP
if #scnt >= %overtime
return
goto scan
sub razgr
_move:
move ......; KASTES ATRASHANAAS VIETA
finditem %safe G_3
if #findcnt = 0
goto _move
repeat
{
finditem %logs c_ , #backpackid
if #findcnt <> 0
{
exevent Drag #Findid #findstack; Hvatajem vse logi
exevent Dropc %safe; Sgruzajem v Sunduk
wait 20
}
}
until #findcnt = 0
return
sub follow&kill
event macro 27 0
repeat
{
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
return
sub checkHP
if #hits < #maxhits
{
gosub arm
gosub follow&kill
}
return
sub arm
repeat
{
finditem %axe C_ , #backpackid
set #lobjectid #findid
event macro 17 0
}
until #findcnt = 0
repeat
{
finditem %shield C_ , #backpackid
set #lobjectid #findid
event macro 17 0
}
until #findcnt = 0
returnKur es varu atrast kordinatas shai rindai (man ir maja ar kasti araa
move ......; KASTES ATRASHANAAS VIETA




















