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Lumber
#21
Posted 30 August 2008 - 11:20
Ko Tu domaji ar type?









#22
Posted 30 August 2008 - 11:20
set %Axe AJDGMMD; ID ieroca ar ko cinisaties
set %Shield UGXSKMD; id/type shilda
no sakuma uzliec pirmajam ierocim ID, parasti cleriem war axe, shield raksti iekshaa type, parasti tas ir shields no carpentry, tad type ir 0x1B7A
Vispar jau klerikam izdevigak ir likt cubu, jo to vins pats var taisiit
#23
Posted 30 August 2008 - 11:25
Kas vel varetu buut?









#24
Posted 30 August 2008 - 16:11
Tur kur tu sarakstiiji iero4u ID, ieraksti Type. Type ir 3 burtu kombinacija, ID 6-7 (laikam)Par to kuri izdevigi man vienalga, ja vajag man var ar waru draugs viens uzstiasit vai vnk kautkur izraut, man svarigi vai tas ir tas kas ietekme to skriptu, jo es 100% zinu ka id ir pareizi, bet vienalga vinh nemaina ierochus kad iet cinites. Nezinu daudz par skriptoshanu, bet tiesham nedomaju, ka tas vai man ir kite vai carpentery shields kautko mana tajaa...
Kas vel varetu buut?
#25
Posted 30 August 2008 - 16:56
initevents
set %logs DWJ_TVj_GWJ_EWJ_ZLK_POF_RZF_SJG_CUD_IJG_HSF_FZH
set %safe TLILKMD; ID kaste kur metis visus logus
set %Axe DIIXKMD; ID ieroca ar ko cinisaties
set %Shield TVIUKMD; id/type shilda
set %weight #maxweight - 10
start:
GOSUB LJING ...
goto start
sub ljing
move %1 %2 2
finditem FSF C
set #lobjectid #findid
event macro 17 0
target 2s ; katra koka cirsanas laiks
set #ltargetx %1
set #ltargety %2
set #ltargetkind 3
set #ltargettile %3
event macro 22 0
wait 7
set %overtime #scnt + 25
gosub backpack
gosub scan
return
sub backpack
if #weight > %weight
gosub razgr
return
sub scan
scan:
scanjournal %cnt
if #hits < #maxhits
{
gosub arm
wait 5
gosub follow&kill
wait 2
}
if THERE_IS_NOTHING_HERE_TO_CHOP in #sysmsg
return
if You_can't_use_that_in in #sysmsg
return
if It_appears_immune_to_your_blow in #sysmsg
return
if you_can't_reach_this in #sysmsg
return
if #scnt >= %overtime
return
goto scan
sub razgr
move xxxx yyyy
gosub moveItems
sub moveItems
{
set !dragTimeout 4;1/10 s
set !dragTimer #scnt2
set !items ZLK
if %0 < 10
set !items ZLK_POF_CUD
set !from #BackpackID
set !to TLILKMD
finditem !items C_ , !from
for #findindex 1 #findcnt
{
if #findkind = 0
{
set !amt 1
if #findstack > 1
set !amt #findstack
while #scnt2 < !dragTimer
wait 0
exevent drag #findid !amt
exevent dropc !to
set !dragTimer #scnt2 + !dragTimeout
}
}
namespace clear
}
return
sub follow&kill
event macro 27 0
repeat
{
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
wait 2
msg .camp Heal $
return
sub arm
finditem %axe C_ , #backpackid
set #lobjectid #findid
event macro 17 0
wait 5
finditem %shield C_ , #backpackid
set #lobjectid #findid
event macro 17 0
wait 5
returnID ir 10x parbauditi, vinh vnk neekipo, sit ar hatchetu
Kur tur ir kluuda, es nesaprotu :/









#26
Posted 30 August 2008 - 17:47









#27
Posted 30 August 2008 - 18:17
set %logs DWJ_TVj_GWJ_EWJ_ZLK_POF_RZF_SJG_CUD_IJG_HSF_FZH
set %safe TLILKMD
set %Axe DIIXKMD
set %Shield TVIUKMD
set %weight #maxweight - 10
start:
GOSUB LJING ...
goto start
sub ljing
move %1 %2 2
finditem FSF C
set #lobjectid #findid
event macro 17 0
target 2s
set #ltargetx %1
set #ltargety %2
set #ltargetkind 3
set #ltargettile %3
event macro 22 0
wait 7
set %overtime #scnt + 25
gosub backpack
gosub scan
return
sub backpack
if #weight > %weight
gosub razgr
return
sub scan
scan:
scanjournal %cnt
if #hits < #maxhits
{
gosub arm
wait 5
gosub follow&kill
wait 2
}
if THERE_IS_NOTHING_HERE_TO_CHOP in #sysmsg
return
if You_can't_use_that_in in #sysmsg
return
if It_appears_immune_to_your_blow in #sysmsg
return
if you_can't_reach_this in #sysmsg
return
if #scnt >= %overtime
return
goto scan
sub razgr
move xxxx yyyy
{
set !dragTimeout 4;1/10 s
set !dragTimer #scnt2
set !items ZLK
if %0 < 10
set !items ZLK_POF_CUD
set !from #BackpackID
set !to TLILKMD
finditem !items C_ , !from
for #findindex 1 #findcnt
{
if #findkind = 0
{
set !amt 1
if #findstack > 1
set !amt #findstack
while #scnt2 < !dragTimer
wait 0
exevent drag #findid !amt
exevent dropc !to
set !dragTimer #scnt2 + !dragTimeout
}
}
namespace clear
}
return
sub follow&kill
event macro 27 0
repeat
{
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
wait 2
msg .camp Heal $
return
sub arm
repeat
{
finditem %axe C_ , #backpackid
set #lobjectid #findid
event macro 17 0
}
until #findcnt = 0
repeat
{
finditem %shield C_ , #backpackid
set #lobjectid #findid
event macro 17 0
}
until #findcnt = 0
return
#28
Posted 30 August 2008 - 18:57
Nu bet vienalga nestrada es visu simtam reizu esmu parbaudijis, id arii, vinh vnk nevelk virsu axe un shield, sitas ar hatchet...
Kura vietaa skripta vinh velk hatchet? es nevaru atrast... Varbt tur ir kluda. Komanda .arm nestradaa... :/









#29
Posted 30 August 2008 - 19:54
#30
Posted 30 August 2008 - 20:14
Edit: Shoriit vis iet LOL









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