Prosta togda ion neperedivait skill vesi jesli oni vmeste
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Scripts Mining Lumber Fishing
#21
Posted 23 June 2008 - 12:14
Prosta togda ion neperedivait skill vesi jesli oni vmeste
#22
Posted 23 June 2008 - 18:57
#23
Posted 24 June 2008 - 08:40
sub follow&kill
repeat
{ ; <-----
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
wait 2
msg .camp Heal $
return
#24
Posted 24 June 2008 - 23:25
#25
Posted 24 June 2008 - 23:48
set %corpse YFM
Sub LOOTING
finditem %corpse G_2
ignoreItem #findid 1
if #findkind = 1
set #lobjectid #findid
event macro 17 0
wait 10
repeat
{
finditem POF_CUD C_ , #contid
if #findcnt > 0
{
exevent drag #findid #findstack
wait 10
exevent dropc #backpackid
wait 1s
}
}
until #findkind = -1
return
после чего это поставить что бы работало?

#26
Posted 25 June 2008 - 15:06
если ты не видишь, там 3-4 скрита и я е*у в котором надо это поставить, а также и скажи свой game class.после чего это поставить что бы работало?
#27
Posted 25 June 2008 - 15:53
если ты не видишь, там 3-4 скрита и я е*у в котором надо это поставить, а также и скажи свой game class.
set %ljtool NPF_QPF; set your ljtool here x y title
set %Roba KKKLLMD; Skill Roba
set %Roba2 MMTGLMD; roba
set %Cloack QRVVLMD; Skill Cloack
set %Cloack2 KPTMLMD; cloaks
set %Mask QIUSKMD; Skill Mask
set %Mask2 MJKXJMD; maska
start:
GOSUB LJING 2
goto start
sub ljing
move %1 %2 1
finditem %ljtool
set #lobjectid #findid
event macro 17 0
target 14s
set #ltargetx %1
set #ltargety %2
set #ltargetkind 3
set #ltargettile %3
event macro 22 0
wait 8
set %overtime #scnt + 25
gosub bp10
return
gosub bp10
sub bp10
if #weight > 650
gosub hz450
sub scan
scan:
scanjournal %cnt
if #hits = 0
halt
if #hits < #maxhits
{
msg .arm$
wait 1s
if #hits < #maxhits
msg .drink heal$
wait 5
Finditem %Roba2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 5
Finditem %Cloack2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 5
Finditem %Mask2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 1
finditem #enemyid
if #findcnt >= 1
{
gosub follow
}
wait 2
Finditem %Roba c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
Finditem %Cloack c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
Finditem %Mask c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
return
}
if
if THERE_IS_NOTHING_HERE_TO_MINE in #sysmsg
return
if You_stop_Mining in #sysmsg
return
if Try_mining_elsewhere in #sysmsg
return
if You_stop_Mining in #sysmsg
return
if YOu_CAN'T_REACH_THIS in #sysmsg
return
if You_have_no_line_of_sight_to_that_location in #sysmsg
return
if You_fail_to_do_that in #sysmsg
return
if You_have_spent_many in #sysmsg
return
if You_can`t_use_the_
return
if #scnt >= %overtime
return
goto scan
sub hz450
move
gosub moveItems
sub moveItems
{
set !dragTimeout 7;1/10 s
set !dragTimer #scnt2
set !items DWJ_EWJ_GWJ_TVJ_POF_DJW_CUD_HJG_IJG_UJG_
if %0 < 2
set !items DWJ_EWJ_GWJ_TVJ_POF_DJW_CUD_HJG_IJG_UJG_
set !from #BackpackID
set !to UMDIMMD; <-- ID sunduka
finditem !items C_ , !from
for #findindex 1 #findcnt
{
if #findkind = 0
{
set !amt 1
if #findstack > 1
set !amt #findstack
while #scnt2 < !dragTimer
wait 0
exevent drag #findid !amt
exevent dropc !to
set !dragTimer #scnt2 + !dragTimeout
}
}
namespace clear
}
return
###################################
sub follow
repeat
{
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
wait 5
returnпрости ))) я думал вы поймёте

#28
Posted 25 June 2008 - 16:00
set %ljtool NPF_QPF; set your ljtool here x y title
set %Roba KKKLLMD; Skill Roba
set %Roba2 MMTGLMD; roba
set %Cloack QRVVLMD; Skill Cloack
set %Cloack2 KPTMLMD; cloaks
set %Mask QIUSKMD; Skill Mask
set %Mask2 MJKXJMD; maska
start:
GOSUB LJING 2
goto start
sub ljing
move %1 %2 1
finditem %ljtool
set #lobjectid #findid
event macro 17 0
target 14s
set #ltargetx %1
set #ltargety %2
set #ltargetkind 3
set #ltargettile %3
event macro 22 0
wait 8
set %overtime #scnt + 25
gosub bp10
return
gosub bp10
sub bp10
if #weight > 650
gosub hz450
sub scan
scan:
scanjournal %cnt
if #hits = 0
halt
if #hits < #maxhits
{
msg .arm$
wait 1s
if #hits < #maxhits
msg .drink heal$
wait 5
Finditem %Roba2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 5
Finditem %Cloack2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 5
Finditem %Mask2 c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 1
finditem #enemyid
if #findcnt >= 1
{
gosub follow
}
wait 2
Finditem %Roba c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
Finditem %Cloack c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
Finditem %Mask c_ , #backpackid
set #lobjectID #findid
event macro 17 0
wait 10
return
}
if
if THERE_IS_NOTHING_HERE_TO_MINE in #sysmsg
return
if You_stop_Mining in #sysmsg
return
if Try_mining_elsewhere in #sysmsg
return
if You_stop_Mining in #sysmsg
return
if YOu_CAN'T_REACH_THIS in #sysmsg
return
if You_have_no_line_of_sight_to_that_location in #sysmsg
return
if You_fail_to_do_that in #sysmsg
return
if You_have_spent_many in #sysmsg
return
if You_can`t_use_the_
return
if #scnt >= %overtime
return
goto scan
sub hz450
move
gosub moveItems
sub moveItems
{
set !dragTimeout 7;1/10 s
set !dragTimer #scnt2
set !items DWJ_EWJ_GWJ_TVJ_POF_DJW_CUD_HJG_IJG_UJG_
if %0 < 2
set !items DWJ_EWJ_GWJ_TVJ_POF_DJW_CUD_HJG_IJG_UJG_
set !from #BackpackID
set !to UMDIMMD; <-- ID sunduka
finditem !items C_ , !from
for #findindex 1 #findcnt
{
if #findkind = 0
{
set !amt 1
if #findstack > 1
set !amt #findstack
while #scnt2 < !dragTimer
wait 0
exevent drag #findid !amt
exevent dropc !to
set !dragTimer #scnt2 + !dragTimeout
}
}
namespace clear
}
return
;###################################
sub follow
repeat
{
finditem #enemyid
event pathfind #FINDX #FINDY #FINDZ 1 3s
wait 1s
}
until #findcnt = 0
wait 5
gosub LOOTING
return
Sub LOOTING
finditem YFM G_2
if #findcnt > 0
{
set #lobjectid #findid
event macro 17 0
wait 10
repeat
{
finditem POF_CUD C_ , #contid
if #findcnt > 0
{
exevent drag #findid #findstack
wait 10
exevent dropc #backpackid
wait 1s
}
}
until #findkind = -1
ignoreItem #contid 1
}
return
#29
Posted 26 June 2008 - 02:08

#30
Posted 26 June 2008 - 10:59

#31
Posted 26 June 2008 - 12:20

#32
Posted 27 June 2008 - 06:43
durak nakapi hrenovuju rudu prileti dvumja personazhami ubej adnavo nasuvaj hrenovuju rudu ili ignoti v sumku trupa resni i leti prodovatj k npc dostanesh nemala denushek...! kstate s logami eto delo luche (bolshe navara)...NI U KAVO NETU SKRIPTA 4TOB HRENOVUJU RUDU NA POL SKIDIVAL KOGDA KOPAET?
#33
Posted 27 June 2008 - 21:21
Что нужно убрать в первои скрипте на мининг чтоб он не мешал 2 на передевания ?*
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