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Fishing easyuo
#1
Posted 11 April 2006 - 22:56
#2
Posted 12 April 2006 - 02:09


#3
Posted 13 April 2006 - 15:22
#4
Posted 13 April 2006 - 16:41
#5
Posted 13 April 2006 - 19:46
Кое как ловит.. (корабыль не нужен!) :wink:
;Landfishing ; This Landfishing script was assembled from pieces out of Vanbelles Fishing Script V 3.0 ; I assembled it because I could not find a land fishing or beginner fishing script. It is pretty straight forward, ; you only have to specify the type of blade you wish to use and the ID of the footwear you are wearing. ; I t will fish for you, cut up the fish into steaks and drop shoes out of your pack (Pack must be open) ; The program as is, will only fish properly if the water you are fishing is to your left or the south west. ; You can change the target locations of where to fish if you like by changing the 3 x and y locations below. : If someone knows an easy way of locating water without being target specific, please add it. initevents FindItem XHF 1 //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -1 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -2 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -3 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX -4 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 1 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 2 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 3 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s //------------------------------------------------------------ ;Fishing Target 1 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 1 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 2 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 2 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 3 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 3 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 4 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 4 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 5 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 5 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s ;Fishing Target 6 set #LObjectID #FindID set #LTargetKind 2 set #LTargetX 4 + #CharPosX set #LTargetY 6 + #CharPosY event macro 17 0 target event macro 22 0 wait 6s sub cut ;Checks your pack and cuts the fish into steaks set #LTargetKind 1 ;Set this below to the bladed item type you want to use FindItem NMH 1 set #LObjectID #FindID N1: finditem EQD_FQD_GQD_DQD 1 if #FindKind = 1 2 ignoreitem #findid goto N1 if #FindKind = 0 9 if #Findstack > %CutFish 6 set #LtargetID #FindID wait 20 event macro 17 0 wait 40 event macro 22 0 wait 20 ignoreitem #findid goto N1 ignoreitem reset gosub dropshoes sub dropshoes ;Drags all shoe types and drops them behind you. ;Set this to the id of the boots or shoes you are wearing so it won't drop them ignoreitem VOHHYND drag: FindItem CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI 1 if #FindKind = -1 2 wait 20 exit if #FindKind = 1 2 ignoreitem #FindID goto drag event drag #FindID ignoreitem #FindID wait 20 ;This location is set to drop right behind if you are fishing with water to the left or (south west) of you click 427 300 p wait 20
p.s. может тут куча лишнего.. мой первый опыт на этой программе.
#6
Posted 14 April 2006 - 17:02
set %pole XHF
set %fish _DQD_EQD_FQD_GQD_DMF_
for %xx -5 5
{
for %yy -5 5
{
finditem %pole
set #LOBJECTID #FINDID
event macro 17 0
wait 5
target 5s
set #LTARGETX #CHARPOSX + %xx
set #LTARGETY #CHARPOSY + %yy
set #LTARGETKIND 3
event macro 22 0
wait 10
gosub proverka
}
}
halt
sub proverka
set %overtime #SCNT + 15
loop:
deletejournal
scanjournal 1
if There_are_no_ in #JOURNAL || Try_fishing_ in #JOURNAL
return
if You_fail_to_catch_ in #JOURNAL || #SCNT >= %overtime
{
wait 5
event macro 17 0
wait 10
target 3s
event macro 22 0
wait 10
gosub proverka
return
}
if You_pull_ in #JOURNAL
{
gosub drag
return
}
goto loop
sub drag
finditem %fish G_2
exevent drag #FINDID
wait 10
exevent dropc #BACKPACKID
wait 10
returnВ Веспере с мостиков
#7
Posted 24 May 2006 - 00:34
#8
Posted 24 May 2006 - 09:41
А как зделать чтоб добыча ешё и в рукзак падала? :wink:
А ты пробовал, не падает?
#9
Posted 25 May 2006 - 19:47

Цитаты Доктора Хауза:
* Все лгут
* Если бы в её ДНК отклонение было бы на один процент, она была бы дельфином
* Я плохой, и не пытайтесь убедить себя и меня, что это не так
* Ты разговариваешь с Богом - ты верующий, Бог разговаривает с тобой - ты психически больной
* Между любовью и ненавистью нет тонкой грани! Есть Великая Китайская Стена с вооруженными часовыми через каждые двадцать шагов.
#10
Posted 21 October 2006 - 15:14
(script na injekt.. po4ti norm no on sli6kom medleno riba4et.. i cherez kakojeta vreme ostanavlivajeca.. i bolshe neprodolzajet ri4ba4itj) Ishu svetluju golavu, kto bi smog pamo4..
Vsjo predeljno jasno..
------------------------------------------------------------
var mybag = "mybag"
uo.print("Where I must keep the fish? Select bag!")
uo.addobject(mybag)
wait(7000)
var lasttimer
sub pickup(ftype)
# uo.print("type: "+str(ftype))
uo.findtype(ftype,"-1","ground")
if uo.findcount() > 0 then
uo.moveitem("finditem", "0",mybag)
endif
wait(500)
end sub
sub checktimer()
if (uo.timer() - lasttimer) <= 20 then
uo.print(str(uo.timer() - lasttimer))
uo.print("You are fishing too fast! Waiting 5 seconds.")
wait(5000)
endif
lasttimer = uo.timer()
end sub
sub main()
var mx, my, mz, i, j
var isfishing, ixx, isheavy
var item = "item",ftype,ispickup
mx = UO.GetX("self")
my = UO.GetY("self")
mz = UO.GetZ("self")
UO.DeleteJournal()
uo.exec("set distance 1")
# uo.setcatchbag("uo.my")
while not uo.dead()
for i = mx-6 to mx+6
for j = my-6 to my+6
uo.deletejournal()
UO.Print("Now fishing In: "+str(mx-i)+" "+str(my-j))
isfishing = 1
while not uo.injournal("can't fish") and not uo.injournal("no fish here") and not UO.InJournal("far away") and not UO.InJournal("in water") and isfishing
checktimer()
UO.DeleteJournal()
UO.Waittargettile("6044", str(i), str(j), str(mz))
UO.Usetype('0x0DBF')
ixx = 0
while not uo.injournal("can't fish") and not UO.InJournal("You pull out") and not UO.InJournal("You fish a while, but fail to catch anything.") and not UO.InJournal("far away") and not UO.InJournal("in water") and not UO.InJournal("no fish") and ixx <= 100
wait (100)
ixx = ixx + 1
wend
if UO.InJournal("You pull out") then
# fish
for ftype = 0x09CD to 0x09CF
pickup(ftype)
next
pickup(0x0DD6)
pickup(0x09CC)
# maps
pickup(0x14EB)
# rare fish
pickup(0x0DD6);
endif
wend
UO.DeleteJournal()
next
next
wend
# UO.recall('0x40023FBD','2')
uo.print("*** Script ended ***")
end subAllower : так трудно загнать в CODE ?
#11
Posted 28 December 2006 - 02:22
#12
Posted 28 December 2006 - 06:10
Zachem podnematj starij topic? Emu 7 mesjacev uzhe a ti pishish tut.a gde 4to pisat nada 4tob ribu sobiral??
#13
Posted 31 December 2006 - 00:15
set %pole XHF
set %fish _GQD_DMF_
for %xx -6 6
{
for %yy -6 6
{
finditem %pole
set #LOBJECTID #FINDID
event macro 17 0
wait 3
target 3s
set #LTARGETX #CHARPOSX + %xx
set #LTARGETY #CHARPOSY + %yy
set #LTARGETKIND 3
event macro 22 0
wait 3
gosub proverka
}
}
halt
sub proverka
set %overtime #SCNT + 15
loop:
deletejournal
scanjournal 1
if There_are_no_ in #JOURNAL || Try_fishing_ in #JOURNAL
return
if You_fail_to_catch_ in #JOURNAL || #SCNT >= %overtime
{
wait 3
event macro 17 0
wait 3
target 3s
event macro 22 0
wait 3
gosub proverka
return
}
if You_pull_ in #JOURNAL
{
gosub drag
return
}
goto loop
sub drag
finditem %fish G_2
exevent drag #FINDID
wait 3
exevent dropc #BACKPACKID
wait 3
returnDark_Storm: Предупреждение, изучаем правила.
#14
Posted 11 January 2007 - 03:21
#15
Posted 11 January 2007 - 11:56
Вообщем для прокачки Фишинга нужна только лодка и УО луп.
Так же нужен бинд TargetNext i LastObject LastTarget
F1 = TargetNext
F2 = LastObject ; LastTarget
Далее делаем так: берем в руки удочку, садимся в лодку, плывем любую сторону и желательно чтоб по пути островов небыло.
Нажимаем TargetNext под персонажем появляется линия энергии.
Теперь все что надо это выставить УО луп на LastObject ; LastTarget если память не изменяет задержка 2500-2700 может больше посмотрите сами.
Ну а дальше плывем лофим рыбу смотрим кино
П.С Тоже самое можно и с Мининг делать только перебегать с места на место надо все время 8)
#16
Posted 11 January 2007 - 19:31
sub fishing()
var mx, my, mz, i, j
uo.print('polozi v backpack sumku i nazmi na nejo')
uo.exec('addobject Bag')
while uo.targeting()
wait(100)
wend
mx = UO.GetX("self")
my = UO.GetY("self")
mz = UO.GetZ("self")
UO.DeleteJournal()
for i = mx-4 to mx+4
for j = my -4 to my+4
if UO.dead() then
return
endif
UO.Print("Now Fishing In: "+str(mx-i)+" "+str(my-j))
while not UO.InJournal("There are no fish here.") and not UO.InJournal("Try fishing elsewhere") and not UO.InJournal("far away") and not UO.InJournal("in water")
UO.DeleteJournal()
UO.Waittargettile("1341", str(i), str(j), str(mz))
UO.Usetype("0x0DBF");FishingPole
if UO.dead() then
return
endif
if UO.Weight>1000 then
return
endif
while not UO.InJournal("You pull") and not UO.InJournal("location") and not UO.InJournal("You fail to catch anything.") and not UO.InJournal("There are no fish here.") and not UO.InJournal("Try fishing elsewhere") and not UO.InJournal("in water")
wait (100)
if UO.InJournal("You pull") then
UO.SetReceivingContainer('Bag')
UO.findtype('0x0E2D','0x07A0','ground');Status Ball
UO.grab ('1','finditem')
wait (200)
UO.findtype('0x09CC','0x0000','ground');fish
UO.grab ('3','finditem')
wait (200)
UO.findtype('0x09CD','0x0000','ground');fish
UO.grab ('3','finditem')
wait (200)
UO.findtype('0x09CE','0x0000','ground');fish
UO.grab ('3','finditem')
wait (200)
UO.findtype('0x09CF','0x0000','ground');fish
UO.grab ('3','finditem')
wait (200)
UO.findtype('0x14EB','0x0000','ground');tattered map
UO.grab ('1','finditem')
wait (200)
UO.findtype('0x0DD6','0x05F6','ground');Truly rare fish
UO.grab ('1','finditem')
wait (200)
UO.findtype('0x0DD6','0x01BB','ground');Prize fish
UO.grab ('1','finditem')
wait (200)
UO.UnSetReceivingContainer()
end if
wend
wend
UO.DeleteJournal()
next
next
end subЁще нашол с ходьбой если надо скажите
#17
Posted 17 January 2007 - 03:31
#18
Posted 21 January 2007 - 17:39
Я выкладывал скрипт на UO Pilot, за ночь на нём можно до максимума прокачатся (я так и сделал)... С Easy у меня проблемы (;
Ты бы не мог, дать ссылочку... а то я искал, не нашёл
#19
Posted 21 January 2007 - 17:40
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