Hello sorry for english language , but i don't speak ru or lv . So i want script to split ores to 1 1 1 1..... could anyone post it here? Thank you
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Ore Splitter
Started by limathus, Sep 12 2011 15:59
3 replies to this topic
#1
Posted 12 September 2011 - 15:59
#2
Posted 12 September 2011 - 17:33
/Configuration
//============================================================
Set %HomePosX XXXX // Position in the world next to the container
Set %HomePosY XXXX // Position Y in the world next to the container
Set %AxeType NPF // Item Type of Pickaxe
Set %Save 30s // World Save Lenght
Set %weight 500 // Set the max weight...
set %ore DWJ
Set %Safe OFGKLMD
set %ore1 TVJ
set %ore2 GWJ
set %ore3 EWJ
set %ore4 DWJ
set %ing RMK
//Way to the house (If youre using runebook dont change)
Sub Pathway2
Move 885 543 a
Move XXXX XXXX a
Return
Test4:
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
GoSub Pathway
Goto Locations
//------------------------------------------------------------
Unload:
finditem %ore4
if #findkind = -1
{
Event Sysmessage Neobhodima Boljse 4 orav v kuce.
Goto Test
}
event Drag #findid
Wait 5
Key 1
Key Enter
Click 863 543 / Ukazivaem kordinati v sumke kuda budut lozitsja ori =1
Wait 5
finditem %ore1
if #findkind = -1
{
Goto Unload
}
set #LOBJECTID #FINDID
event macro 17 0
goto Unload
//------------------------------------------------------------
Back:
Goto Locations
//------------------------------------------------------------
NextTarget:
Set %AddX %AddX + 1
If %AddX > 2
{
Set %AddX -2
Set %AddY %AddY - 1
If %AddY < -2
Goto Change
}
Set %ClickTarget %ClickTarget + 1
Goto Mining
//------------------------------------------------------------
Change:
Set %ClickTarget 1
Set %AddX -2
Set %AddY +2
Set %Spot %Spot + 1
If %Spot = 5
Set %Spot 1
Goto Locations
//------------------------------------------------------------
Save:
Wait %Save
Goto Mining
//---------------------------------------
This Is for Easy uo
//============================================================
Set %HomePosX XXXX // Position in the world next to the container
Set %HomePosY XXXX // Position Y in the world next to the container
Set %AxeType NPF // Item Type of Pickaxe
Set %Save 30s // World Save Lenght
Set %weight 500 // Set the max weight...
set %ore DWJ
Set %Safe OFGKLMD
set %ore1 TVJ
set %ore2 GWJ
set %ore3 EWJ
set %ore4 DWJ
set %ing RMK
//Way to the house (If youre using runebook dont change)
Sub Pathway2
Move 885 543 a
Move XXXX XXXX a
Return
Test4:
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
msg ,drop 0 0 0 0 ^RMK$
wait 10
GoSub Pathway
Goto Locations
//------------------------------------------------------------
Unload:
finditem %ore4
if #findkind = -1
{
Event Sysmessage Neobhodima Boljse 4 orav v kuce.
Goto Test
}
event Drag #findid
Wait 5
Key 1
Key Enter
Click 863 543 / Ukazivaem kordinati v sumke kuda budut lozitsja ori =1
Wait 5
finditem %ore1
if #findkind = -1
{
Goto Unload
}
set #LOBJECTID #FINDID
event macro 17 0
goto Unload
//------------------------------------------------------------
Back:
Goto Locations
//------------------------------------------------------------
NextTarget:
Set %AddX %AddX + 1
If %AddX > 2
{
Set %AddX -2
Set %AddY %AddY - 1
If %AddY < -2
Goto Change
}
Set %ClickTarget %ClickTarget + 1
Goto Mining
//------------------------------------------------------------
Change:
Set %ClickTarget 1
Set %AddX -2
Set %AddY +2
Set %Spot %Spot + 1
If %Spot = 5
Set %Spot 1
Goto Locations
//------------------------------------------------------------
Save:
Wait %Save
Goto Mining
//---------------------------------------
This Is for Easy uo
#3
Posted 12 September 2011 - 17:55
mmm which part i should use?
#4
Posted 12 September 2011 - 17:58
ok works big thx
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