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#21
Posted 30 August 2008 - 11:20
Ko Tu domaji ar type?
#22
Posted 30 August 2008 - 11:20
set %Axe AJDGMMD; ID ieroca ar ko cinisaties
set %Shield UGXSKMD; id/type shilda
no sakuma uzliec pirmajam ierocim ID, parasti cleriem war axe, shield raksti iekshaa type, parasti tas ir shields no carpentry, tad type ir 0x1B7A
Vispar jau klerikam izdevigak ir likt cubu, jo to vins pats var taisiit
#23
Posted 30 August 2008 - 11:25
Kas vel varetu buut?
#24
Posted 30 August 2008 - 16:11
Tur kur tu sarakstiiji iero4u ID, ieraksti Type. Type ir 3 burtu kombinacija, ID 6-7 (laikam)Par to kuri izdevigi man vienalga, ja vajag man var ar waru draugs viens uzstiasit vai vnk kautkur izraut, man svarigi vai tas ir tas kas ietekme to skriptu, jo es 100% zinu ka id ir pareizi, bet vienalga vinh nemaina ierochus kad iet cinites. Nezinu daudz par skriptoshanu, bet tiesham nedomaju, ka tas vai man ir kite vai carpentery shields kautko mana tajaa...
Kas vel varetu buut?
#25
Posted 30 August 2008 - 16:56
initevents set %logs DWJ_TVj_GWJ_EWJ_ZLK_POF_RZF_SJG_CUD_IJG_HSF_FZH set %safe TLILKMD; ID kaste kur metis visus logus set %Axe DIIXKMD; ID ieroca ar ko cinisaties set %Shield TVIUKMD; id/type shilda set %weight #maxweight - 10 start: GOSUB LJING ... goto start sub ljing move %1 %2 2 finditem FSF C set #lobjectid #findid event macro 17 0 target 2s ; katra koka cirsanas laiks set #ltargetx %1 set #ltargety %2 set #ltargetkind 3 set #ltargettile %3 event macro 22 0 wait 7 set %overtime #scnt + 25 gosub backpack gosub scan return sub backpack if #weight > %weight gosub razgr return sub scan scan: scanjournal %cnt if #hits < #maxhits { gosub arm wait 5 gosub follow&kill wait 2 } if THERE_IS_NOTHING_HERE_TO_CHOP in #sysmsg return if You_can't_use_that_in in #sysmsg return if It_appears_immune_to_your_blow in #sysmsg return if you_can't_reach_this in #sysmsg return if #scnt >= %overtime return goto scan sub razgr move xxxx yyyy gosub moveItems sub moveItems { set !dragTimeout 4;1/10 s set !dragTimer #scnt2 set !items ZLK if %0 < 10 set !items ZLK_POF_CUD set !from #BackpackID set !to TLILKMD finditem !items C_ , !from for #findindex 1 #findcnt { if #findkind = 0 { set !amt 1 if #findstack > 1 set !amt #findstack while #scnt2 < !dragTimer wait 0 exevent drag #findid !amt exevent dropc !to set !dragTimer #scnt2 + !dragTimeout } } namespace clear } return sub follow&kill event macro 27 0 repeat { finditem #enemyid event pathfind #FINDX #FINDY #FINDZ 1 3s wait 1s } until #findcnt = 0 wait 2 msg .camp Heal $ return sub arm finditem %axe C_ , #backpackid set #lobjectid #findid event macro 17 0 wait 5 finditem %shield C_ , #backpackid set #lobjectid #findid event macro 17 0 wait 5 return
ID ir 10x parbauditi, vinh vnk neekipo, sit ar hatchetu
Kur tur ir kluuda, es nesaprotu :/
#26
Posted 30 August 2008 - 17:47
#27
Posted 30 August 2008 - 18:17
set %logs DWJ_TVj_GWJ_EWJ_ZLK_POF_RZF_SJG_CUD_IJG_HSF_FZH set %safe TLILKMD set %Axe DIIXKMD set %Shield TVIUKMD set %weight #maxweight - 10 start: GOSUB LJING ... goto start sub ljing move %1 %2 2 finditem FSF C set #lobjectid #findid event macro 17 0 target 2s set #ltargetx %1 set #ltargety %2 set #ltargetkind 3 set #ltargettile %3 event macro 22 0 wait 7 set %overtime #scnt + 25 gosub backpack gosub scan return sub backpack if #weight > %weight gosub razgr return sub scan scan: scanjournal %cnt if #hits < #maxhits { gosub arm wait 5 gosub follow&kill wait 2 } if THERE_IS_NOTHING_HERE_TO_CHOP in #sysmsg return if You_can't_use_that_in in #sysmsg return if It_appears_immune_to_your_blow in #sysmsg return if you_can't_reach_this in #sysmsg return if #scnt >= %overtime return goto scan sub razgr move xxxx yyyy { set !dragTimeout 4;1/10 s set !dragTimer #scnt2 set !items ZLK if %0 < 10 set !items ZLK_POF_CUD set !from #BackpackID set !to TLILKMD finditem !items C_ , !from for #findindex 1 #findcnt { if #findkind = 0 { set !amt 1 if #findstack > 1 set !amt #findstack while #scnt2 < !dragTimer wait 0 exevent drag #findid !amt exevent dropc !to set !dragTimer #scnt2 + !dragTimeout } } namespace clear } return sub follow&kill event macro 27 0 repeat { finditem #enemyid event pathfind #FINDX #FINDY #FINDZ 1 3s wait 1s } until #findcnt = 0 wait 2 msg .camp Heal $ return sub arm repeat { finditem %axe C_ , #backpackid set #lobjectid #findid event macro 17 0 } until #findcnt = 0 repeat { finditem %shield C_ , #backpackid set #lobjectid #findid event macro 17 0 } until #findcnt = 0 return
#28
Posted 30 August 2008 - 18:57
Nu bet vienalga nestrada es visu simtam reizu esmu parbaudijis, id arii, vinh vnk nevelk virsu axe un shield, sitas ar hatchet...
Kura vietaa skripta vinh velk hatchet? es nevaru atrast... Varbt tur ir kluda. Komanda .arm nestradaa... :/
#29
Posted 30 August 2008 - 19:54
#30
Posted 30 August 2008 - 20:14
Edit: Shoriit vis iet LOL
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